#shaders/lang/en_us.lang # Key # §a Little to no performance impact. # §e Slight performance impact. # §6 Moderate performance impact. # §c High performance impact. # §4 Extreme performance impact. # Global screen.Global= Global option.AA= AA value.AA.0= OFF value.AA.1= FXAA value.AA.2= TAA screen.Tonemap= Tonemap screen.BSL= BSL screen.BSL.comment= BSL Tonemap preset settings. Permission was given by Tatsu to use his Tonemap. option.TonemapExposure= Exposure option.TonemapExposure.comment= Controls the exposure. option.TonemapWhiteCurve= White Curve option.TonemapWhiteCurve.comment= Controls the white curve. option.TonemapLowerCurve= Lower Curve option.TonemapLowerCurve.comment= Controls the lower curve. option.TonemapUpperCurve= Upper Curve option.TonemapUpperCurve.comment= Controls the upper curve. option.BSLSaturation= Saturation option.BSLSaturation.comment= Controls the saturation. option.BSLVibrance= Vibrance option.BSLVibrance.comment= Controls the vibrance. option.SWIZZLE= swizzle option.TONEMAP= Preset option.TONEMAP.comment= Change Tonemap preset. §a Little to no performance impact. value.TONEMAP.1=Vanilla value.TONEMAP.2=BOTW value.TONEMAP.3=Black and White value.TONEMAP.4=Negative value.TONEMAP.5=Spoopy value.TONEMAP.6=BSL option.FGrain= Film Grain option.FGrain.comment= Adds a grainy effect to the screen in areas with low light kind of like real life. §a Little to no performance impact. screen.lensGlobal= lens screen.Monochrome= monochrome option.lensMonochrome= Monochrome effect option.lensMonochrome.comment= Enables / Disables The monochromatic lens effect. §a Little to no performance impact. option.lMonoRed= §cRed option.lMonoRed.comment= Changes the Red value of the monochrome lens color using RGBA color spectrum. option.lMonoGreen= §aGreen option.lMonoGreen.comment= Changes the Green value of the monochrome lens color using RGBA color spectrum. option.lMonoBlue= §9Blue option.lMonoBlue.comment= Changes the Blue value of the monochrome lens color using RGBA color spectrum. option.lMonoAlpha= Alpha option.lMonoAlpha.comment= Changes the Alpha value of the monochrome lens color using RGBA color spectrum. Alpha is the opacity or transparency of a color. screen.snightEye= Night Eye option.nightEye= Night Eye option.nightEye.comment= Enables / Disables Night eye effect. Night eye effect desaturates darker environments to simulate real life. §a Little to no performance impact. option.ndeSat= Desaturation option.ndeSat.comment= Level of desaturation in dark environments. screen.AO= Ambient Occlusion option.SSAO= SSAO Toggle option.SSAO.comment= Toggles on SSAO instead of Vanilla AO. §a Little to no performance impact. option.ambientOcclusionLevel=Vanilla AO Strength option.ambientOcclusionLevel.comment= Vanilla AO strength. §a Little to no performance impact. value.ambientOcclusionLevel.0.0=off value.ambientOcclusionLevel.1.0=Vanilla option.AOAmount= SSAO Strength option.AOAmount.comment= Increases the strength of the SSAO effect. option.AOSamples= SSAO Samples option.AOSamples.comment=Higher sample numbers increase the SSAO quality but decreases fps. option.CELSHADING= Celshading option.CELSHADING.comment= Enables / Disables Celshading. Celshading is a borderlandsesque block bordering. §a Little to no performance impact. screen.sCSBOX= Custom Box option.CSBOX= Toggle option.CSBOX.comment= Enables custom selection box color. Enabling will also change leads to the selected color Sadly this is unavoidable. §a Little to no performance impact. option.CSR= §cRed option.CSR.comment= Changes the Red value of the Custom Box color using RGB color spectrum. option.CSG= §aGreen option.CSG.comment= Changes the Green value of the Custom Box color using RGB color spectrum. option.CSB= §9Blue option.CSB.comment= Changes the Blue value of the Custom Box color using RGB color spectrum. screen.water= water screen.swaterColor= Water option.waterCustom= Type option.waterCustom.comment= Change water color type. §a Little to no performance impact. value.waterCustom.0=Off value.waterCustom.1=Textured + Biome value.waterCustom.2=Textured value.waterCustom.3=No texture option.waterRed= §cRed option.waterRed.comment= Changes the Red value of the water color using RGBA color spectrum. option.waterGreen= §aGreen option.waterGreen.comment= Changes the Green value of the water color using RGBA color spectrum. option.waterBlue= §9Blue option.waterBlue.comment= Changes the Blue value of the water color using RGBA color spectrum. option.waterAlpha= Alpha option.waterAlpha.comment= Changes the Alpha value of the water color using RGBA color spectrum. Alpha is the opacity or transparency of a color. screen.swaterWaving= Water option.waterWaving= Waves option.waterWaving.comment= Enables / Disables water waves. §a Little to no performance impact. option.waterWaveIntensity= Wave Intensity option.waterWaveIntensity.comment= Height and frequency of waves option.waterWaveSpeed= Wave Speed option.waterWaveSpeed.comment= Animation speed of the waving screen.swaterFog= Fog option.waterFog= Fog option.waterFog.comment= Enables / Disables water fog. §a Little to no performance impact. value.waterFog.0= Vanilla value.waterFog.1= Colored option.waterFogDensity= Underwater Density option.waterFogDensity.comment= Changes the fog density when viewed from within water. option.waterFogDensityAbove= Abovewater Density option.waterFogDensityAbove.comment= Changes the fog density when viewed from above water. screen.swavingFoliage= Waving Plants option.wavingFoliage= Foliage option.wavingFoliage.comment= Enables / Disables waving plants. §6 Moderate performance impact in forested areas. option.wavingLeaves= Leaves option.wavingLeaves.comment= Enables / Disables waving leaves. §6 Moderate performance impact in forested areas. option.wavingSpeed= Speed option.wavingSpeed.comment= Speed at which the plants / leaves sway. option.wavingIntensity= Intensity option.wavingIntensity.comment= How far the plants / leaves sway. screen.swaterRefraction= Refraction option.UNDERWATER_REFRACTION=Underwater Refractions option.UNDERWATER_REFRACTION.comment= Enables / Disables Refractiong generation while underwater. §a Little to no performance impact. option.UNDERWATER_REFRACTION_AMOUNT=Intensity option.UNDERWATER_REFRACTION_AMOUNT.comment= Changes the Intensity of the refraction effect. option.UNDERWATER_REFRACTION_ANIMATION_SPEED=Speed option.UNDERWATER_REFRACTION_ANIMATION_SPEED.comment= Changes the wave speed of the refraction effect. screen.motionblur= Motion Blur option.MOTION_BLUR=Motion Blur option.MOTION_BLUR.comment= Enables / Disables Motion blur. A popular effect from fps games that simulate your vision bluring as you quickly turn. §a Little to no performance impact. option.MOTION_BLUR_NOISE=Motion Blur Noise option.MOTION_BLUR_NOISE.comment= Adds noise to the blur. option.MOTION_BLUR_STRENGTH=Motion Blur Strength option.MOTION_BLUR_STRENGTH.comment= The intensity of the applied blur. Lower is more intense. # Overworld screen.Overworld= §a Overworld screen.DepthOfField= Depth Of Field screen.ODepthOfField= §aOverworld option.Depth_of_Field= Depth Of Field option.Depth_of_Field.comment= Enables the DOF effect where it "focuses" your vision on an object when looked at closely by bluring the background. §e Slight performance impact. option.Distance_Blur= Distance Blur option.Distance_Blur.comment= Changes the DOF "Focus" effect to an effect which blurs distant objects instead. §e Slight performance impact. option.DoF_Strength= Strength option.DoF_Strength.comment= Strength of the focusing effect. AKA how blurry it will get. option.Dof_Distance_View= Distance option.Dof_Distance_View.comment= How close objects half to be for the Distance Blur effect to take place (if enabled). option.DOF_FOCAL= Focal option.DOF_FOCAL.comment= Size of the lens focus area. screen.Environment= Environment screen.sclouds= Clouds option.cloudsCustom= Custom Clouds option.cloudsCustom.comment= Enables / Disables custom cloud colorization. §a Little to no performance impact. option.cloudsRed= §cRed option.cloudsRed.comment= Changes the Red value of the cloud color using RGBA color spectrum. option.cloudsGreen= §aGreen option.cloudsGreen.comment= Changes the Green value of the cloud color using RGBA color spectrum. option.cloudsBlue= §9Blue option.cloudsBlue.comment= Changes the Blue value of the cloud color using RGBA color spectrum. option.cloudsAlpha= Alpha option.cloudsAlpha.comment= Changes the Alpha value of the cloud color using a percentage system. Alpha is the opacity or transparency of a color. screen.OFog= §aOverworld option.OFOG= Fog option.OFOG.comment= Enables / Disables fog generation in the Nether dimension. §a Little to no performance impact. value.OFOG.0= Vanilla value.OFOG.1= Colored option.OFOGR= §cRed option.OFOGR.comment= Changes the Red value of the fog color using RGBA color spectrum. option.OFOGG= §aGreen option.OFOGG.comment= Changes the Green value of the fog color using RGBA color spectrum. option.OFOGB= §9Blue option.OFOGB.comment= Changes the Blue value of the fog color using RGBA color spectrum. option.OFOGI= Strength option.OFOGI.comment= Changes how thick the fog appears. option.HeightBasedFog=Height Based option.HeightBasedFog.comment= Makes fog more dense the further down in the world it is. # Nether screen.Nether= §c Nether option.NetherDarkness= Nether Darkness option.NetherDarkness.comment= Changes the overall Nether darkness. §a Little to no performance impact. screen.NFog= §cNether option.NFOG= Nether Fog option.NFOG.comment= Enables / Disables fog generation in the Nether dimension. §a Little to no performance impact. option.NFOGR= §cRed option.NFOGR.comment= Changes the Red value of the fog color using RGBA color spectrum. option.NFOGG= §aGreen option.NFOGG.comment= Changes the Green value of the fog color using RGBA color spectrum. option.NFOGB= §9Blue option.NFOGB.comment= Changes the Blue value of the fog color using RGBA color spectrum. option.NFOGA= Alpha option.NFOGA.comment= Changes the Alpha value of the fog color using RGBA color spectrum. Alpha is the opacity or transparency of a color. option.NFOGI= Strength option.NFOGI.comment= Changes how thick the fog appears. screen.NDepthOfField= §cNether option.NDepth_of_Field= Depth Of Field option.NDepth_of_Field.comment= Enables the DOF effect where it "focuses" your vision on an object when looked at closely by bluring the background. §e Slight performance impact. option.NDistance_Blur= Distance Blur option.NDistance_Blur.comment= Changes the DOF "Focus" effect to an effect which blurs distant objects instead. §e Slight performance impact. option.NDoF_Strength= Strength option.NDoF_Strength.comment= Strength of the focusing effect. AKA how blurry it will get. option.NDof_Distance_View= Distance option.NDof_Distance_View.comment= How close objects half to be for the Distance Blur effect to take place (if enabled). option.NDOF_FOCAL= Focal option.NDOF_FOCAL.comment= Size of the lens focus area. screen.netherRefraction= Heat Refraction option.NETHER_REFRACTION= Heat Refraction option.NETHER_REFRACTION.comment= Adds a refrection effect similar to being underwater to simulate the hot environment. §e Slight performance impact. option.NETHER_REFRACTION_AMOUNT= Refraction Intensity option.NETHER_REFRACTION_AMOUNT.comment= Changes the Intensity of the refraction effect. option.NETHER_REFRACTION_ANIMATION_SPEED= Refraction Speed option.NETHER_REFRACTION_ANIMATION_SPEED.comment= Changes the wave speed of the refraction effect. # End screen.End= §d End screen.EFog= §dEnd option.EFOG= Fog option.EFOG.comment= Enables / Disables fog generation in the End dimension. §a Little to no performance impact. value.EFOG.0= Vanilla value.EFOG.1= Colored option.EFOGR= §cRed option.EFOGR.comment= Changes the Red value of the fog color using RGBA color spectrum. option.EFOGG= §aGreen option.EFOGG.comment= Changes the Green value of the fog color using RGBA color spectrum. option.EFOGB= §9Blue option.EFOGB.comment= Changes the Blue value of the fog color using RGBA color spectrum. option.EFOGI= Strength option.EFOGI.comment= Changes how thick the fog appears. screen.Post_Process= Post Process screen.Waving_Blocks= Waving Blocks option.LBOFOG= Land Based option.CSKY= Custom Sky color option.CSKYR= §cRed option.CSKYG= §aGreen option.CSKYB= §9Blue option.nCSKY= Notes value.nCSKY.0= option.nCSKY.comment= These settings only control upper sky. Fog color controls the horizon color.