{
  "model": "skeleton_arm",
  "hitbox": [
    [
      7.143,
      0.0,
      3.714,
      8.857,
      1.714,
      12.286
    ]
  ],
  "dropOnBreak": true,
  "breakTime": 10,
  "breakSound": "minecraft:entity.skeleton.hurt",
  "passable": true,
  "facePlayer": true,
  "texture": "graveyard/skeleton_arm",
  "decor": true
}