#------------------------------------------------------------------------------- # 1.13+ entity mapping #------------------------------------------------------------------------------- #if MC_VERSION >= 11300 # Weak SSS entity.10015 = cow pig sheep chicken zombie zombie_villager # Medium full emissives entity.10033 = vex allay # Dim full emissives entity.10034 = blaze glow_item_frame # Partial emissives entity.10036 = magma_cube drowned glow_squid # Redstone components entity.10038 = creaking # Sculk entity.10046 = warden # Pink glow entity.10047 = end_crystal # Item entity.10100 = item # Boats entity.10101 = boat chest_boat # Lightning bolt entity.10102 = lightning_bolt # Stained glass and slime entity.10064 = slime #------------------------------------------------------------------------------- # 1.12 entity mapping #------------------------------------------------------------------------------- #else #endif